using UnityEngine;
using System.Collections;

public enum CharacterState
{	

	DEFAULT=DONOTMOVE,
	DEFAULT_MASK=0x0100,
	DONOTMOVE=0x0000,//target to which move is baned
	MOVE=0x0001, //target is moving currently.
	UPGRADE=0x0002,//target is upgrading,apply for building infrastructure

}